Gameplay Developer crafting immersive systems and player-first experiences. I leverage 9 years of hands-on experience with Unity (C#) and Unreal Engine 5 to rapidly prototype, iterate, and polish compelling mechanics.
My focus is on developing The Field, an immersive story project, from concept to completion. I am now looking to bring my development skills to a collaborative, local indie studio.
Ready to engineer the next great player experience.
"Yesterday transitions into today, which then becomes tomorrow, and these are all interconnected for better or worse." - Fragile, Death Stranding 2