DevLog #10 - Figuring out the MAIN main mechanic.


Quick devlog because I dont wanna spend all day on this. Basically i've been thinking about what is my games main "quirk" or "draw" to make people WANT to play it instead of just completing a boring list of chores. I had a concept a while ago that I had stowed away for later. For a while I would imagine the player encountering a group of enemies and having the ability to access a software toolbar and look at information about the enemy and even do stuff to them. It was just an idea, but I feel like it could add a lot of gameplay opporunities in this world so I am giving it a shot. Attached is a concept demo I hope to make a puzzle out of soon. Peace.

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