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The Field [Pre-Alpha]
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Devlog
DevLog #16 - FML
October 21, 2024
by
RokiiDoki
Development has unfortunately screeched to a halt. I got a new job, which is taking up all my development time. I will be paying off my 17000 dollar debt until 2028. I have lost all motivation to make...
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DevLog #15 - Unreal Engine is Awesome!
November 20, 2023
by
RokiiDoki
#devlog
So I have started really picking up speed with learning Unreal Engine. One big takeaway is that in Unreal Engine, most game stuff is already made for you. In Unity, if I wanted to check the slope of t...
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DevLog #14 - Back to Square One (?)
October 29, 2023
by
RokiiDoki
So I have been having a lot of fun getting really into Unreal. I have been remaking the Zombies mode from call of duty. There are quite a lot of differences from Unity, but I found that my workflow is...
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DevLog#5 Switched to Unreal Engine 5
October 10, 2023
by
RokiiDoki
#devlog
Original text of DevLog#5 - 1/10/22 Oops. Ill come up with an excuse later. Im really into visual scripting right now tho. It may change things about the game. I may just finish my previous project as...
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DevLog #13 - Being a Bit More Productive
May 15, 2023
by
RokiiDoki
#devlog
Well, it's been a minute. Honestly, the game isn't much far along from where it was before. What is the reason? General creative block. I tried distracting myself with music, but I have gotten used to...
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DevLog #12 - Establishing a Vision With AI
August 23, 2022
by
RokiiDoki
#Devlog
It's been a minute. I haven't really known what to do next on my game. It feels like every part that I try to work on is missing a key component elsewhere in the game. Right now I think the visual des...
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DevLog #11 - Small break from that...
July 06, 2022
by
RokiiDoki
#devlog
Soooooo... that interesting idea went nowhere because I didnt know exatly what I wantedf rom it. I expected to be experimental about it and try to make a small puzzle but its becoming more of a chore...
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DevLog #10 - Figuring out the MAIN main mechanic.
June 23, 2022
by
RokiiDoki
#Devlog
Quick devlog because I dont wanna spend all day on this. Basically i've been thinking about what is my games main "quirk" or "draw" to make people WANT to play it instead of just completing a boring l...
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DevLog #9 - Showing off the bare(BARE)bones
May 14, 2022
by
RokiiDoki
#devlog
I just finished moving into my new place and im still getting used to it. I havent made too much progress at all on the game but I decided to sit down and kind of take it in for a minute to see what I...
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DevLog #8 - Finishing A Demo
May 01, 2022
by
RokiiDoki
#DevLog
Hello again, After working a bit on my design doc, I decided to purely focus on two main parts. The intro (or tutorial if you will), and the forest puzzle. I have completed a sort of inefficient but e...
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DevLog #7 - Reorganizing
April 05, 2022
by
RokiiDoki
I recently imported my design doc to Notion. Seems like a much better app to organize and keep track of my production. Hopefully it will help to keep the progress goin. Here is what my current game de...
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DevLog #6 - Not Reinventing the Wheel
March 24, 2022
by
RokiiDoki
#devlog
If you are wondering where DevLog #5 is, I found it in my drafts in this state: Oops. Ill come up with an excuse later. Im really into visual scripting right now tho. It may change things about the ga...
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DevLog #4 - The hard part of Game Development
December 01, 2021
by
RokiiDoki
#devlog
So here we are. A significant amount of time after my last update and progress made is 0. Why has there been no progress on the game? Short answer is, I have a bad work ethic especially when it comes...
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DevLog #3 - Game Design Doc Update
October 13, 2021
by
RokiiDoki
What up yall. Still chuggin along in the devspace. I've been playing a lot of DeltaRune and Miles Morales Spiderman, I decided it was time to clean up my game design doc so its easier to work on, so b...
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Second update
July 28, 2021
by
RokiiDoki
I've been taking a break with my game but I have a general outline of the major puzzles and objectives the player will encounter. Take a peek at the picture for a snapshot of the current design doc...
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First Devlog
April 11, 2021
by
RokiiDoki
1
#Devlog
First devlog. I still have a husk of a game. You can do things like grab and throw, set things on fire, dip things in water, move electrons (numbers that dont mean anything yet) between containers, an...
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