DevLog #12 - Establishing a Vision With AI
It's been a minute. I haven't really known what to do next on my game. It feels like every part that I try to work on is missing a key component elsewhere in the game. Right now I think the visual design is lacking in terms of style. Most of it is just a concept (i.e. Forest, Anthropomorphic Black Cat, Shed on a Beach). So I have been using Dall E Mini 2 to generate some visuals to accompany the concepts I have. After looking I felt like I was finally making more progress toward making this game a reality. Meet the closest approximation of the main protagonist!
I really like this one. Not only because of the blue uniform looking very minimal like a work uniform, but also the white lanyard that could hold the tools used by the player in-game. So thats where im at. Matching AI generated concept art to drive the visual aesthetic and placement of props in the game. I'll check back soon with more progress.
Get The Field [Pre-Alpha]
The Field [Pre-Alpha]
[ ๐ผ ๐ โ ๐ธ โ ๐ผ ] - [ โ ๐ผ ๐ธ ๐ ๐ ๐ ๐ ]
Status | In development |
Author | RokiiDoki |
Genre | Puzzle |
Tags | 3D, First-Person, Surreal |
More posts
- DevLog #16 - FML54 days ago
- DevLog #15 - Unreal Engine is Awesome!Nov 20, 2023
- DevLog #14 - Back to Square One (?)Oct 29, 2023
- DevLog#5 Switched to Unreal Engine 5Oct 10, 2023
- DevLog #13 - Being a Bit More ProductiveMay 15, 2023
- DevLog #11 - Small break from that...Jul 06, 2022
- DevLog #10 - Figuring out the MAIN main mechanic.Jun 23, 2022
- DevLog #9 - Showing off the bare(BARE)bonesMay 14, 2022
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