DevLog #12 - Establishing a Vision With AI


It's been a minute. I haven't really known what to do next on my game. It feels like every part that I try to work on is missing a key component elsewhere in the game. Right now I think the visual design is lacking in terms of style. Most of it is just a concept (i.e. Forest, Anthropomorphic Black Cat, Shed on a Beach). So I have been using Dall E Mini 2 to generate some visuals to accompany the concepts I have. After looking I felt like I was finally making more progress toward making this game a reality. Meet the closest approximation of the main protagonist!

I really like this one. Not only because of the blue uniform looking very minimal like a work uniform, but also the white lanyard that could hold the tools used by the player in-game. So thats where im at. Matching AI generated concept art to drive the visual aesthetic and placement of props in the game. I'll check back soon with more progress. 

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